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32 行
759 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("OLD/UV Tile")]
public class UVTileNode : CodeFunctionNode
{
public UVTileNode()
{
name = "UVTile";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_UVTile", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_UVTile(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None)] Vector2 tileFactor,
[Slot(2, Binding.None)] out Vector2 result)
{
result = Vector2.zero;
return
@"
{
result = uv * tileFactor;
}";
}
}
}