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33 行
873 B
33 行
873 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("OLD/UV Panner")]
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public class PannerNode : CodeFunctionNode
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{
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public PannerNode()
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{
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name = "UVPanner";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_UVPanner", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_UVPanner(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 horizontalOffset,
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[Slot(2, Binding.None)] Vector1 verticalOffset,
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[Slot(3, Binding.None)] out Vector2 result)
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{
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result = Vector2.zero;
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return
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@"
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{
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result = float2(uv.x + horizontalOffset, uv.y + verticalOffset);
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}";
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}
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}
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}
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