您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

38 行
1.0 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
/*
[Title("OLD/SpherizeOLD")]
public class SpherizeNode : CodeFunctionNode
{
public SpherizeNode()
{
name = "Spherizeold";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Spherize", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Spherize(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None)] Vector2 position,
[Slot(2, Binding.None)] Vector2 radiusAndStrength,
[Slot(3, Binding.None)] out Vector2 Out)
{
Out = Vector2.zero;
return
@"
{
{precision}2 fromUVToPoint = position - uv;
{precision} dist = length(fromUVToPoint);
{precision} mag = ((1.0 - (dist / radiusAndStrength.x)) * radiusAndStrength.y) * step(dist, radiusAndStrength.x);
Out = uv + (mag * fromUVToPoint);
}";
}
}
*/
}