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30 行
725 B
30 行
725 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("OLD/Pulse")]
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public class PulseNode : CodeFunctionNode
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{
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public PulseNode()
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{
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name = "Pulse";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Pulse", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Pulse(
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[Slot(0, Binding.None)] Vector1 x,
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[Slot(1, Binding.None)] Vector1 xMinAndMax,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return @"
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{{
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result = step( xMinAndMax.x, xValue ) - step( xMinAndMax.y, xValue );
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}}
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";
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}
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}
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}
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