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53 行
1.9 KiB
53 行
1.9 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class HDRISkyRenderer : SkyRenderer
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{
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Material m_SkyHDRIMaterial; // Renders a cubemap into a render texture (can be cube or 2D)
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private HDRISkyParameters m_HdriSkyParams;
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public HDRISkyRenderer(HDRISkyParameters hdriSkyParams)
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{
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m_HdriSkyParams = hdriSkyParams;
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}
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public override void Build()
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{
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m_SkyHDRIMaterial = Utilities.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyHDRI");
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}
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public override void Cleanup()
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{
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Utilities.Destroy(m_SkyHDRIMaterial);
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}
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public override void SetRenderTargets(BuiltinSkyParameters builtinParams)
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{
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if (builtinParams.depthBuffer == BuiltinSkyParameters.nullRT)
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{
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Utilities.SetRenderTarget(builtinParams.renderContext, builtinParams.colorBuffer);
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}
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else
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{
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Utilities.SetRenderTarget(builtinParams.renderContext, builtinParams.colorBuffer, builtinParams.depthBuffer);
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}
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}
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public override void RenderSky(BuiltinSkyParameters builtinParams, SkyParameters skyParameters, bool renderForCubemap)
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{
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m_SkyHDRIMaterial.SetTexture("_Cubemap", m_HdriSkyParams.skyHDRI);
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m_SkyHDRIMaterial.SetVector("_SkyParam", new Vector4(m_HdriSkyParams.exposure, m_HdriSkyParams.multiplier, m_HdriSkyParams.rotation, 0.0f));
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var cmd = new CommandBuffer { name = "" };
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cmd.DrawMesh(builtinParams.skyMesh, Matrix4x4.identity, m_SkyHDRIMaterial, 0, renderForCubemap ? 0 : 1);
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builtinParams.renderContext.ExecuteCommandBuffer(cmd);
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cmd.Dispose();
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}
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public override bool IsSkyValid()
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{
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return m_HdriSkyParams != null && m_SkyHDRIMaterial != null;
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}
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}
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}
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