您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

25 行
753 B

#ifndef __REGULARFORWARDLIGHTINGUTILS_H__
#define __REGULARFORWARDLIGHTINGUTILS_H__
#include "LightingUtils.hlsl"
StructuredBuffer<SFiniteLightData> g_vLightData;
StructuredBuffer<uint> g_vLightListMeshInst; // build on CPU if in use. direct lights first, then reflection probes. (don't support Buffer yet in unity, so using structured)
uniform int g_numLights;
uniform int g_numReflectionProbes;
void GetCountAndStart(out uint start, out uint nrLights, uint model)
{
start = model==REFLECTION_LIGHT ? g_numLights : 0; // offset by numLights entries
nrLights = model==REFLECTION_LIGHT ? g_numReflectionProbes : g_numLights;
}
uint FetchIndex(const uint start, const uint l)
{
return g_vLightListMeshInst[start+l];
}
#endif