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//
// This file was automatically generated from Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderConfig.cs. Please don't edit by hand.
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.ShaderOptions: static fields
//
#define SHADEROPTIONS_VELOCITY_IN_GBUFFER (0)
#define SHADEROPTIONS_PACK_GBUFFER_IN_U16 (0)
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#endif