您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

72 行
2.1 KiB

using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering
{
internal class ObjectPool<T> where T : new()
{
private readonly Stack<T> m_Stack = new Stack<T>();
private readonly UnityAction<T> m_ActionOnGet;
private readonly UnityAction<T> m_ActionOnRelease;
public int countAll { get; private set; }
public int countActive { get { return countAll - countInactive; } }
public int countInactive { get { return m_Stack.Count; } }
public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease)
{
m_ActionOnGet = actionOnGet;
m_ActionOnRelease = actionOnRelease;
}
public T Get()
{
T element;
if (m_Stack.Count == 0)
{
element = new T();
countAll++;
}
else
{
element = m_Stack.Pop();
}
if (m_ActionOnGet != null)
m_ActionOnGet(element);
return element;
}
public void Release(T element)
{
if (m_Stack.Count > 0 && ReferenceEquals(m_Stack.Peek(), element))
Debug.LogError("Internal error. Trying to destroy object that is already released to pool.");
if (m_ActionOnRelease != null)
m_ActionOnRelease(element);
m_Stack.Push(element);
}
}
public static class CommandBufferPool
{
private static ObjectPool<CommandBuffer> m_BufferPool = new ObjectPool<CommandBuffer>(null, x => x.Clear());
public static CommandBuffer Get()
{
var cmd = m_BufferPool.Get();
cmd.name = "Unnamed Command Buffer";
return cmd;
}
public static CommandBuffer Get(string name)
{
var cmd = m_BufferPool.Get();
cmd.name = name;
return cmd;
}
public static void Release(CommandBuffer buffer)
{
m_BufferPool.Release(buffer);
}
}
}