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26 行
638 B

using UnityEngine;
using System;
//-----------------------------------------------------------------------------
// structure definition
//-----------------------------------------------------------------------------
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[GenerateHLSL(PackingRules.Exact)]
public enum ShaderPass
{
GBuffer,
Forward,
ForwardUnlit,
DeferredLighting,
DepthOnly,
Velocity,
Distortion,
LightTransport,
Shadows,
SubsurfaceScattering,
VolumeVoxelization,
VolumetricLighting,
DBuffer
}
}