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26 行
638 B
26 行
638 B
using UnityEngine;
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using System;
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//-----------------------------------------------------------------------------
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// structure definition
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//-----------------------------------------------------------------------------
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[GenerateHLSL(PackingRules.Exact)]
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public enum ShaderPass
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{
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GBuffer,
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Forward,
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ForwardUnlit,
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DeferredLighting,
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DepthOnly,
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Velocity,
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Distortion,
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LightTransport,
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Shadows,
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SubsurfaceScattering,
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VolumeVoxelization,
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VolumetricLighting,
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DBuffer
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}
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}
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