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25 行
860 B
25 行
860 B
using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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static class HDIncludePaths
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{
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[ShaderIncludePath]
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public static string[] GetPaths()
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{
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var srpMarker = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault();
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var paths = new string[srpMarker == null ? 1 : 2];
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var index = 0;
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if (srpMarker != null)
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{
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var rootPath = Directory.GetParent(srpMarker).ToString();
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paths[index] = Path.Combine(rootPath, "ScriptableRenderPipeline/HDRenderPipeline");
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index++;
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}
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paths[index] = Path.GetFullPath("Packages/com.unity.render-pipelines.high-definition");
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return paths;
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}
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}
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}
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