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44 行
1.6 KiB
44 行
1.6 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Color/Desaturate")]
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public class DesaturateNode : Function1Input, IGeneratesFunction
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{
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public DesaturateNode()
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{
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name = "Desaturate";
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}
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protected override string GetFunctionName()
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{
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return "unity_desaturate_" + precision;
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}
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protected override MaterialSlot GetInputSlot()
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{
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return new MaterialSlot(InputSlotId, GetInputSlotName(), kInputSlotShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero);
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}
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protected override MaterialSlot GetOutputSlot()
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{
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return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector3, Vector4.zero);
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk(precision+" intensity = "+precision+" (arg1.r * 0.3 + arg1.g * 0.59 + arg1.b * 0.11);", false);
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outputString.AddShaderChunk("return " + precision + "3(intensity, intensity, intensity);", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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