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Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
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LayeredLit.shader Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitData.hlsl For opaques use decal diffuse alpha for all channels. 7 年前
LayeredLitData.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitDataDisplacement.hlsl Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
LayeredLitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitTessellation.shader Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
LayeredLitTessellation.shader.meta HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前