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41 行
975 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Is NaN")]
public class IsNanNode : CodeFunctionNode
{
public IsNanNode()
{
name = "Is NaN";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Is-NaN-Node"; }
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_IsNaN", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_IsNaN(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out Boolean Out)
{
return
@"
{
Out = (In < 0.0 || In > 0.0 || In == 0.0) ? 0 : 1;
}
";
}
}
}