您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

38 行
1.0 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Branch")]
public class BranchNode : CodeFunctionNode
{
public BranchNode()
{
name = "Branch";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Branch-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Branch", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Branch(
[Slot(0, Binding.None)] Boolean Predicate,
[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector True,
[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector False,
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = lerp(False, True, Predicate);
}
";
}
}
}