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1.1 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "Shape", "Rectangle")]
public class RectangleNode : CodeFunctionNode
{
public RectangleNode()
{
name = "Rectangle";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Rectangle-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Rectangle", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Rectangle(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
[Slot(3, Binding.None, ShaderStageCapability.Fragment)] out Vector1 Out)
{
return
@"
{
{precision}2 d = abs(UV * 2 - 1) - {precision}2(Width, Height);
d = 1 - d / fwidth(d);
Out = saturate(min(d.x, d.y));
}";
}
}
}