您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

48 行
1.8 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "Checkerboard")]
public class CheckerboardNode : CodeFunctionNode
{
public CheckerboardNode()
{
name = "Checkerboard";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Checkerboard-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Checkerboard", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Checkerboard(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 0.2f, 0.2f, 0.2f, 1f)] ColorRGB ColorA,
[Slot(2, Binding.None, 0.7f, 0.7f, 0.7f, 1f)] ColorRGB ColorB,
[Slot(3, Binding.None, 1f, 1f, 1f, 1f)] Vector2 Frequency,
[Slot(4, Binding.None, ShaderStageCapability.Fragment)] out Vector3 Out)
{
Out = Vector2.zero;
return
@"
{
UV = (UV.xy + 0.5) * Frequency;
{precision}4 derivatives = {precision}4(ddx(UV), ddy(UV));
{precision}2 duv_length = sqrt({precision}2(dot(derivatives.xz, derivatives.xz), dot(derivatives.yw, derivatives.yw)));
{precision} width = 1.0;
{precision}2 distance3 = 4.0 * abs(frac(UV + 0.25) - 0.5) - width;
{precision}2 scale = 0.35 / duv_length.xy;
{precision} freqLimiter = sqrt(clamp(1.1f - max(duv_length.x, duv_length.y), 0.0, 1.0));
{precision}2 vector_alpha = clamp(distance3 * scale.xy, -1.0, 1.0);
{precision} alpha = saturate(0.5f + 0.5f * vector_alpha.x * vector_alpha.y * freqLimiter);
Out = lerp(ColorA, ColorB, alpha.xxx);
}";
}
}
}