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35 行
888 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Sawtooth Wave")]
class SawtoothWaveNode : CodeFunctionNode
{
public SawtoothWaveNode()
{
name = "Sawtooth Wave";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Sawtooth-Wave-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("SawtoothWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string SawtoothWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = 2 * (In - floor(0.5 + In));
}
";
}
}
}