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37 行
964 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Vector", "Dot Product")]
public class DotProductNode : CodeFunctionNode
{
public DotProductNode()
{
name = "Dot Product";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Dot-Product-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_DotProduct", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_DotProduct(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
[Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out Vector1 Out)
{
return
@"
{
Out = dot(A, B);
}
";
}
}
}