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35 行
857 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Truncate")]
public class TruncateNode : CodeFunctionNode
{
public TruncateNode()
{
name = "Truncate";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Truncate-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Truncate", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Truncate(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = trunc(In);
}
";
}
}
}