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985 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Clamp")]
public class ClampNode : CodeFunctionNode
{
public ClampNode()
{
name = "Clamp";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Clamp-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Clamp", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Clamp(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] DynamicDimensionVector Min,
[Slot(2, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Max,
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = clamp(In, Min, Max);
}";
}
}
}