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36 行
879 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Basic", "Add")]
public class AddNode : CodeFunctionNode
{
public AddNode()
{
name = "Add";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Add-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Add", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Add(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = A + B;
}
";
}
}
}