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47 行
1.1 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Scene", "Light Probe")]
public class LightProbeNode : CodeFunctionNode
{
public override bool hasPreview { get { return false; } }
public LightProbeNode()
{
name = "Light Probe";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Light-Probe-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_LightProbe", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_LightProbe(
[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal,
[Slot(1, Binding.None)] out Vector3 Out)
{
Out = Vector3.one;
return
@"
{
Out = SampleSH(Normal);
}
";
}
public override PreviewMode previewMode
{
get
{
return PreviewMode.Preview3D;
}
}
}
}