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46 行
1.4 KiB

using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Geometry", "Vertex Color")]
public class VertexColorNode : AbstractMaterialNode, IMayRequireVertexColor
{
private const int kOutputSlotId = 0;
private const string kOutputSlotName = "Out";
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public VertexColorNode()
{
name = "Vertex Color";
UpdateNodeAfterDeserialization();
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Vertex-Color-Node"; }
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector4MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.one));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return string.Format("IN.{0}", ShaderGeneratorNames.VertexColor);
}
public bool RequiresVertexColor(ShaderStageCapability stageCapability)
{
return true;
}
}
}