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using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Mask", "Color Mask")]
public class ColorMaskNode : CodeFunctionNode
{
public ColorMaskNode()
{
name = "Color Mask";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Color-Mask-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ColorMask", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ColorMask(
[Slot(0, Binding.None)] Vector3 In,
[Slot(1, Binding.None)] ColorRGB MaskColor,
[Slot(2, Binding.None)] Vector1 Range,
[Slot(4, Binding.None)] Vector1 Fuzziness,
[Slot(3, Binding.None)] out Vector1 Out)
{
return
@"
{
{precision} Distance = distance(MaskColor, In);
Out = saturate(1 - (Distance - Range) / max(Fuzziness, 1e-5));
}";
}
}
}