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Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
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Lit.cs HDRenderLoop: Rename metalic to mettalic 8 年前
Lit.cs.hlsl HDRenderLoop: Rename metalic to mettalic 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRenderLoop: Push draft not compiling 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
LitData.hlsl HDRenderLoop: Rename metalic to mettalic 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDefault.shader HDRenderLoop: Push draft not compiling 8 年前
LitDefault.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitEnvTemplate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitEnvTemplate.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitShare.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitShare.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitUI.cs HDRenderLoop: Rename metalic to mettalic 8 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
PreIntegratedFGD.shader HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
PreIntegratedFGD.shader.meta HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前