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12 行
308 B
12 行
308 B
#ifndef SHADERPASS
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#error Undefine_SHADERPASS
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#endif
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// NEWLITTODO : Handling of TESSELATION, DISPLACEMENT, HEIGHTMAP, WIND
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define VARYINGS_NEED_TEXCOORD0
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// This include will define the various Attributes/Varyings structure
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#include "HDRP/ShaderPass/VaryingMesh.hlsl"
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