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11 行
373 B

using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[Serializable]
public class IndirectLightingController : VolumeComponent
{
public MinFloatParameter indirectSpecularIntensity = new MinFloatParameter(1.0f, 0.0f);
public MinFloatParameter indirectDiffuseIntensity = new MinFloatParameter(1.0f, 0.0f);
}
}