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93 行
2.6 KiB
93 行
2.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Graphing.Util
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{
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[Serializable]
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sealed class CopyPasteGraph : ISerializationCallbackReceiver
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{
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[NonSerialized]
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HashSet<IEdge> m_Edges = new HashSet<IEdge>();
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[NonSerialized]
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HashSet<INode> m_Nodes = new HashSet<INode>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
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public CopyPasteGraph() {}
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public CopyPasteGraph(IEnumerable<INode> nodes, IEnumerable<IEdge> edges)
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{
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foreach (var node in nodes)
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{
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AddNode(node);
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foreach (var edge in NodeUtils.GetAllEdges(node))
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AddEdge(edge);
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}
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foreach (var edge in edges)
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AddEdge(edge);
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}
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public void AddNode(INode node)
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{
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m_Nodes.Add(node);
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}
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public void AddEdge(IEdge edge)
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{
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m_Edges.Add(edge);
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}
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public IEnumerable<T> GetNodes<T>() where T : INode
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{
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return m_Nodes.OfType<T>();
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}
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public IEnumerable<IEdge> edges
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{
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get { return m_Edges; }
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}
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public void OnBeforeSerialize()
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{
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m_SerializableNodes = SerializationHelper.Serialize<INode>(m_Nodes);
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m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
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}
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public void OnAfterDeserialize()
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{
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var nodes = SerializationHelper.Deserialize<INode>(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping());
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m_Nodes.Clear();
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foreach (var node in nodes)
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m_Nodes.Add(node);
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m_SerializableNodes = null;
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var edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, GraphUtil.GetLegacyTypeRemapping());
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m_Edges.Clear();
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foreach (var edge in edges)
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m_Edges.Add(edge);
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m_SerializableEdges = null;
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}
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internal static CopyPasteGraph FromJson(string copyBuffer)
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{
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try
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{
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return JsonUtility.FromJson<CopyPasteGraph>(copyBuffer);
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}
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catch
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{
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// ignored. just means copy buffer was not a graph :(
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return null;
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}
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}
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}
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}
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