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70 行
2.6 KiB
70 行
2.6 KiB
using UnityEngine.Rendering;
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using UnityEngine.Serialization;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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public abstract class HDProbe : MonoBehaviour, ISerializationCallbackReceiver
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{
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[SerializeField, FormerlySerializedAs("proxyVolumeComponent"), FormerlySerializedAs("m_ProxyVolumeReference")]
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ReflectionProxyVolumeComponent m_ProxyVolume = null;
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[SerializeField]
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InfluenceVolume m_InfluenceVolume;
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[SerializeField, FormerlySerializedAsAttribute("dimmer"), FormerlySerializedAsAttribute("m_Dimmer"), FormerlySerializedAsAttribute("multiplier")]
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float m_Multiplier = 1.0f;
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[SerializeField, FormerlySerializedAsAttribute("weight")]
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[Range(0.0f, 1.0f)]
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float m_Weight = 1.0f;
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[SerializeField]
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ReflectionProbeMode m_Mode = ReflectionProbeMode.Baked;
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[SerializeField]
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ReflectionProbeRefreshMode m_RefreshMode = ReflectionProbeRefreshMode.OnAwake;
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/// <summary>ProxyVolume currently used by this probe.</summary>
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public ReflectionProxyVolumeComponent proxyVolume { get { return m_ProxyVolume; } }
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/// <summary>InfluenceVolume of the probe.</summary>
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public InfluenceVolume influenceVolume { get { return m_InfluenceVolume; } private set { m_InfluenceVolume = value; } }
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/// <summary>Multiplier factor of reflection (non PBR parameter).</summary>
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public float multiplier { get { return m_Multiplier; } set { m_Multiplier = value; } }
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/// <summary>Weight for blending amongst probes (non PBR parameter).</summary>
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public float weight { get { return m_Weight; } set { m_Weight = value; } }
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/// <summary>The capture mode.</summary>
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public virtual ReflectionProbeMode mode
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{
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get { return m_Mode; }
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set { m_Mode = value; }
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}
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/// <summary>Refreshing rate of the capture for Realtime capture mode.</summary>
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public virtual ReflectionProbeRefreshMode refreshMode
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{
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get { return m_RefreshMode; }
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set { m_RefreshMode = value; }
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}
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internal void Awake()
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{
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if (influenceVolume == null)
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influenceVolume = new InfluenceVolume();
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influenceVolume.Init(this);
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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influenceVolume.Init(this);
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}
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internal virtual void UpdatedInfluenceVolumeShape(Vector3 size, Vector3 offset) { }
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}
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}
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