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28 行
948 B
28 行
948 B
using UnityEngine;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public static class PerFrameBuffer
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{
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public static int _GlossyEnvironmentColor;
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public static int _SubtractiveShadowColor;
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}
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public static class PerCameraBuffer
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{
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public static int _MainLightPosition;
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public static int _MainLightColor;
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public static int _MainLightDistanceAttenuation;
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public static int _MainLightSpotDir;
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public static int _MainLightSpotAttenuation;
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public static int _MainLightCookie;
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public static int _WorldToLight;
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public static int _AdditionalLightCount;
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public static int _AdditionalLightPosition;
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public static int _AdditionalLightColor;
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public static int _AdditionalLightDistanceAttenuation;
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public static int _AdditionalLightSpotDir;
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public static int _AdditionalLightSpotAttenuation;
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}
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}
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