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72 行
3.1 KiB
72 行
3.1 KiB
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class HDEditorUtils
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{
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delegate void MaterialResetter(Material material);
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static Dictionary<string, MaterialResetter> k_MaterialResetters = new Dictionary<string, MaterialResetter>()
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{
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{ "HDRenderPipeline/LayeredLit", LayeredLitGUI.SetupMaterialKeywordsAndPass },
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{ "HDRenderPipeline/LayeredLitTessellation", LayeredLitGUI.SetupMaterialKeywordsAndPass },
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{ "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass },
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{ "HDRenderPipeline/LitTessellation", LitGUI.SetupMaterialKeywordsAndPass },
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{ "HDRenderPipeline/Unlit", UnlitGUI.SetupMaterialKeywordsAndPass }
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};
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// Note: This function returns null if used with a package setup.
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static string GetScriptableRenderPipelinePath()
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{
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// User can create their own directory for SRP, so we need to find the current path that they use.
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// We do that using the SRPMARKER file.
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var srpMarkerPath = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault();
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if (srpMarkerPath != null)
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return new Uri(Application.dataPath).MakeRelativeUri(new Uri(Directory.GetParent(srpMarkerPath).ToString())).ToString();
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return null;
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}
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public static string GetHDRenderPipelinePath()
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{
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var srpPath = GetScriptableRenderPipelinePath();
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if (srpPath != null)
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return Path.Combine(srpPath, "ScriptableRenderPipeline/HDRenderPipeline/");
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// If the SRPMARKER is not found, we assume that a package setup is used.
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return "Packages/com.unity.render-pipelines.high-definition/";
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}
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public static string GetPostProcessingPath()
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{
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var srpPath = GetScriptableRenderPipelinePath();
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if (srpPath != null)
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return Path.Combine(srpPath, "PostProcessing/PostProcessing/");
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// If the SRPMARKER is not found, we assume that a package setup is used.
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return "Packages/com.unity.postprocessing/";
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}
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public static string GetCorePath()
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{
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var srpPath = GetScriptableRenderPipelinePath();
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if (srpPath != null)
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return Path.Combine(srpPath, "ScriptableRenderPipeline/Core/");
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// If the SRPMARKER is not found, we assume that a package setup is used.
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return "Packages/com.unity.render-pipelines.core/";
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}
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public static bool ResetMaterialKeywords(Material material)
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{
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MaterialResetter resetter;
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if (k_MaterialResetters.TryGetValue(material.shader.name, out resetter))
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{
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CoreEditorUtils.RemoveMaterialKeywords(material);
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resetter(material);
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EditorUtility.SetDirty(material);
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return true;
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}
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return false;
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}
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}
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}
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