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23 行
706 B

using UnityEditor.Experimental.AssetImporters;
using UnityEditor.ShaderGraph;
using UnityEngine;
using System.IO;
using System.Text;
[ScriptedImporter(1, "ShaderSubGraph")]
public class ShaderSubGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
var graph = JsonUtility.FromJson<SubGraph>(textGraph);
if (graph == null)
return;
var graphAsset = ScriptableObject.CreateInstance<MaterialSubGraphAsset>();
graphAsset.subGraph = graph;
ctx.AddObjectToAsset("MainAsset", graphAsset);
ctx.SetMainObject(graphAsset);
}
}