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35 行
815 B
35 行
815 B
using System;
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using System.Text;
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using UnityEngine;
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/*namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Sampler2DShaderProperty : AbstractShaderProperty<object>
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{
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public override PropertyType propertyType
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{
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get { return PropertyType.SamplerState; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public override string GetPropertyDeclarationString()
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{
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return "sampler2D " + referenceName + ";";
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return default(PreviewProperty);
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}
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}
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}*/
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