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Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
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Common Merge branch 'master' into lowendmobile 8 年前
LayeredTessellation Merge branch 'master' into lowendmobile 8 年前
Parallax Occlusion Mapping Merge pull request #107 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Tessellation Merge branch 'master' into lowendmobile 8 年前
Two Sided Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Unlit HDrenderPipeline: Unlit update - missing file 8 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前