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Paul Demeulenaere 102b0ab8 - Unlit shader graph node 8 年前
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HDRenderLoop - Unlit shader graph node 8 年前
RenderPasses Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
ShaderLibrary Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Tests Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
common Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
fptl Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
AdditionalLightData.cs Add the 'Line' light archetype and fix the scene 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoop.cs moved to the experimental namespace 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoopPicker.cs moved to the experimental namespace 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前