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178 行
7.4 KiB
178 行
7.4 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Experimental.UIElements.GraphView;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using Object = UnityEngine.Object;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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public class GraphDropTarget : Manipulator
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{
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AbstractMaterialGraph m_Graph;
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MaterialGraphView m_GraphView;
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List<ISelectable> m_Selection;
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public GraphDropTarget(AbstractMaterialGraph graph)
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{
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m_Graph = graph;
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}
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protected override void RegisterCallbacksOnTarget()
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{
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m_GraphView = target as MaterialGraphView;
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target.RegisterCallback<IMGUIEvent>(OnIMGUIEvent);
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}
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protected override void UnregisterCallbacksFromTarget()
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{
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target.UnregisterCallback<IMGUIEvent>(OnIMGUIEvent);
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}
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bool ValidateObject(Object obj)
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{
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return EditorUtility.IsPersistent(obj)
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&& (obj is Texture2D || obj is Cubemap || obj is MaterialSubGraphAsset);
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}
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void CreateNode(object obj, Vector2 nodePosition)
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{
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var texture2D = obj as Texture2D;
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if (texture2D != null)
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{
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m_Graph.owner.RegisterCompleteObjectUndo("Drag Texture");
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bool isNormalMap = false;
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if (EditorUtility.IsPersistent(texture2D)
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&& !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(texture2D)))
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{
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var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture2D)) as TextureImporter;
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if (importer != null)
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isNormalMap = importer.textureType == TextureImporterType.NormalMap;
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}
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var node = new SampleTexture2DNode();
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if (isNormalMap)
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node.textureType = TextureType.Normal;
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var drawState = node.drawState;
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drawState.position = new Rect(nodePosition, drawState.position.size);
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node.drawState = drawState;
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m_Graph.AddNode(node);
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var inputslot = node.FindSlot<Texture2DInputMaterialSlot>(SampleTexture2DNode.TextureInputId);
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if (inputslot != null)
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inputslot.texture = texture2D;
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}
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var cubemap = obj as Cubemap;
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if (cubemap != null)
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{
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m_Graph.owner.RegisterCompleteObjectUndo("Drag Cubemap");
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var property = new CubemapShaderProperty { displayName = cubemap.name, value = { cubemap = cubemap } };
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m_Graph.AddShaderProperty(property);
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var node = new SampleCubemapNode();
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var drawState = node.drawState;
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drawState.position = new Rect(nodePosition, drawState.position.size);
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node.drawState = drawState;
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m_Graph.AddNode(node);
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var inputslot = node.FindSlot<CubemapInputMaterialSlot>(SampleCubemapNode.CubemapInputId);
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if (inputslot != null)
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inputslot.cubemap = cubemap;
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}
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var subGraphAsset = obj as MaterialSubGraphAsset;
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if (subGraphAsset != null)
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{
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m_Graph.owner.RegisterCompleteObjectUndo("Drag Sub-Graph");
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var node = new SubGraphNode();
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var drawState = node.drawState;
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drawState.position = new Rect(nodePosition, drawState.position.size);
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node.drawState = drawState;
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node.subGraphAsset = subGraphAsset;
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m_Graph.AddNode(node);
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}
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var blackboardField = obj as BlackboardField;
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if (blackboardField != null)
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{
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var property = blackboardField.userData as IShaderProperty;
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if (property != null)
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{
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m_Graph.owner.RegisterCompleteObjectUndo("Drag Shader Property");
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var node = new PropertyNode();
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var drawState = node.drawState;
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drawState.position = new Rect(nodePosition, drawState.position.size);
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node.drawState = drawState;
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m_Graph.AddNode(node);
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node.propertyGuid = property.guid;
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}
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}
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}
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void OnIMGUIEvent(IMGUIEvent evt)
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{
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if (evt.imguiEvent.type == EventType.DragUpdated || evt.imguiEvent.type == EventType.DragPerform)
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{
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try
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{
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var currentTarget = evt.currentTarget as VisualElement;
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if (currentTarget == null)
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return;
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var pickElement = currentTarget.panel.Pick(target.LocalToWorld(evt.imguiEvent.mousePosition));
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if (m_Selection == null)
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m_Selection = DragAndDrop.GetGenericData("DragSelection") as List<ISelectable>;
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if (!(pickElement is MaterialGraphView))
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return;
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var objects = DragAndDrop.objectReferences;
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if (m_Selection != null)
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{
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// Handle drop of UIElements
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if (m_Selection.OfType<BlackboardField>().Count() != 1)
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{
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m_Selection = null;
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return;
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}
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DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
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if (evt.imguiEvent.type == EventType.DragPerform)
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{
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var nodePosition = m_GraphView.contentViewContainer.transform.matrix.inverse.MultiplyPoint3x4(m_GraphView.panel.visualTree.ChangeCoordinatesTo(m_GraphView, Event.current.mousePosition));
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CreateNode(m_Selection.First(), nodePosition);
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DragAndDrop.AcceptDrag();
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}
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}
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else
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{
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// Handle drop of Unity objects
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Object draggedObject = null;
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foreach (var obj in objects)
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{
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if (ValidateObject(obj))
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{
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draggedObject = obj;
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break;
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}
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}
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if (draggedObject != null)
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{
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DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
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if (evt.imguiEvent.type == EventType.DragPerform)
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{
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var nodePosition = m_GraphView.contentViewContainer.transform.matrix.inverse.MultiplyPoint3x4(m_GraphView.panel.visualTree.ChangeCoordinatesTo(m_GraphView, Event.current.mousePosition));
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CreateNode(draggedObject, nodePosition);
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DragAndDrop.AcceptDrag();
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}
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}
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}
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}
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finally
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{
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if (evt.imguiEvent.type == EventType.DragPerform || evt.imguiEvent.type == EventType.DragExited)
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m_Selection = null;
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}
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}
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}
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}
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}
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