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37 行
930 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Normal", "Normal Unpack")]
internal class NormalUnpackNode : CodeFunctionNode
{
public NormalUnpackNode()
{
name = "Normal Unpack";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Normal-Unpack-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_NormalUnpack", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_NormalUnpack(
[Slot(0, Binding.None)] Vector4 In,
[Slot(1, Binding.None)] out Vector3 Out)
{
Out = Vector3.up;
return
@"
{
Out = UnpackNormalmapRGorAG(In);
}
";
}
}
}