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47 行
1.2 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
class SamplerStateShaderProperty : AbstractShaderProperty<TextureSamplerState>
{
public override PropertyType propertyType
{
get { return PropertyType.SamplerState; }
}
public override Vector4 defaultValue
{
get { return new Vector4(); }
}
public override string GetPropertyBlockString()
{
return string.Empty;
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return string.Format(@"SAMPLER({0}){1}", referenceName, delimiter);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return default(PreviewProperty);
}
public override INode ToConcreteNode()
{
return new SamplerStateNode();
}
public override IShaderProperty Copy()
{
var copied = new SamplerStateShaderProperty();
copied.displayName = displayName;
copied.value = value;
return copied;
}
}
}