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91 行
2.4 KiB

using System;
using System.Text;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class ColorShaderProperty : AbstractShaderProperty<Color>
{
[SerializeField]
private ColorMode m_ColorMode;
public ColorMode colorMode
{
get { return m_ColorMode; }
set
{
if (m_ColorMode == value)
return;
m_ColorMode = value;
}
}
public ColorShaderProperty()
{
displayName = "Color";
}
public override PropertyType propertyType
{
get { return PropertyType.Color; }
}
public override Vector4 defaultValue
{
get { return new Vector4(value.r, value.g, value.b, value.a); }
}
public override string GetPropertyBlockString()
{
if (!generatePropertyBlock)
return string.Empty;
var result = new StringBuilder();
if (colorMode == ColorMode.HDR)
result.Append("[HDR]");
result.Append(referenceName);
result.Append("(\"");
result.Append(displayName);
result.Append("\", Color) = (");
result.Append(value.r);
result.Append(",");
result.Append(value.g);
result.Append(",");
result.Append(value.b);
result.Append(",");
result.Append(value.a);
result.Append(")");
return result.ToString();
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return string.Format("float4 {0}{1}", referenceName, delimiter);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(PropertyType.Color)
{
name = referenceName,
colorValue = value
};
}
public override INode ToConcreteNode()
{
return new ColorNode { color = new ColorNode.Color(value, colorMode) };
}
public override IShaderProperty Copy()
{
var copied = new ColorShaderProperty();
copied.displayName = displayName;
copied.value = value;
return copied;
}
}
}