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Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
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Builtin Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
Decal Merge branch 'master' into normal-buffer-support 7 年前
DiffusionProfile Run code formatter. 7 年前
GGXConvolution Run code formatter. 7 年前
LTCAreaLight Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 7 年前
LayeredLit Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Lit Add normal buffer to directional shadow and forwar 7 年前
PreIntegratedFGD Merge pull request #1302 from EvgeniiG/master 7 年前
StackLit Add normal buffer to directional shadow and forwar 7 年前
SubsurfaceScattering Prepare NormalBuffer support in forward 7 年前
Unlit Add normal buffer to directional shadow and forwar 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Run code formatter. 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 8 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Created StackLit material. 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl Add normal buffer to directional shadow and forwar 7 年前
NormalBuffer.hlsl.meta Fix various compilation error 7 年前
NormalBufferManager.cs Add normalBufferManagement 7 年前
NormalBufferManager.cs.meta Add normalBufferManagement 7 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 7 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
StackLit.meta Created StackLit material. 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前