您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

170 行
4.0 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Rubber
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME _NORMALMAP
_SPECGLOSSMAP _UVSEC_UV1
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 0419e038f46dba54f886871da299ad10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: a3265ed35cce1454fa58ce64f3cd18e3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Occlusion
second:
m_Texture: {fileID: 2800000, guid: 87028b658fe620540b236edd2aefd6fe, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _SpecGlossMap
second:
m_Texture: {fileID: 2800000, guid: f7d59faa2bf2e384c8f97e000a61c9a7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: 0.5
data:
first:
name: _AlphaTestRef
second: 0.5
data:
first:
name: _Parallax
second: 0.02
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: 0
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _Lightmapping
second: 1
data:
first:
name: _EmissionScaleUI
second: 0
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: 0.2, g: 0.2, b: 0.2, a: 1}
data:
first:
name: _EmissionColorUI
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _EmissionColorWithMapUI
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecularColor
second: {r: 0.2, g: 0.2, b: 0.2, a: 1}