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Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
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MaterialSubGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialSubGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraph.cs When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
SubGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraphOutputNode.cs When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
SubGraphOutputNode.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前