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19 行
516 B
19 行
516 B
#ifndef __REGULARFORWARDLIGHTINGTEMPLATE_H__
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#define __REGULARFORWARDLIGHTINGTEMPLATE_H__
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#include "RegularForwardLightingUtils.hlsl"
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#include "LightingTemplate.hlsl"
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float3 ExecuteLightList(out uint numLightsProcessed, uint2 pixCoord, float3 vP, float3 vPw, float3 Vworld)
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{
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uint start = 0, numLights = 0;
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GetCountAndStart(start, numLights, DIRECT_LIGHT);
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numLightsProcessed = numLights; // mainly for debugging/heat maps
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return ExecuteLightList(start, numLights, vP, vPw, Vworld);
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}
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#endif
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