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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Experimental.ScriptableRenderLoop;
namespace UnityEditor.Experimental.ScriptableRenderLoop
{
public class HDRenderPipelineMenuItems
{
[UnityEditor.MenuItem("HDRenderPipeline/Create Scene Settings")]
static void CreateSceneSettings()
{
CommonSettings[] settings = Object.FindObjectsOfType(typeof(CommonSettings)) as CommonSettings[];
if (settings.Length == 0)
{
GameObject go = new GameObject();
go.name = "SceneSettings";
go.AddComponent(typeof(CommonSettings));
}
else
{
Debug.LogWarning("SceneSettings has already been created.");
}
}
[UnityEditor.MenuItem("HDRenderPipeline/Synchronize all Layered materials")]
static void SynchronizeAllLayeredMaterial()
{
Object[] materials = Resources.FindObjectsOfTypeAll<Material>();
foreach (Object obj in materials)
{
Material mat = obj as Material;
if(mat.shader.name == "HDRenderLoop/LayeredLit")
{
LayeredLitGUI.SynchronizeAllLayers(mat);
}
}
}
}
}