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Julien Ignace c9694590 HDRenderLoop : Moved Layered Shader tex2D* to unified macros. 8 年前
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Debug HDRenderLoop; start support of reflection probe 8 年前
Lighting HDRenderLoop; start support of reflection probe 8 年前
Material HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
PostProcess HDRenderLoop; start support of reflection probe 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
LayeredLit.shader HDRenderLoop LayeredLit : Added the possibility to choose the number of layers. 8 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitTemplate.hlsl HDRenderLoop : Moved Layered Shader tex2D* to unified macros. 8 年前
LayeredLitTemplate.hlsl.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitUI.cs HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button. 8 年前
LayeredLitUI.cs.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LightDefinition.cs removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.meta More work 8 年前
Lit.shader HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.shader.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
LitTemplate.hlsl HDRenderLoop: rename decompress DXT5nm function + add AGorRG version 8 年前
LitTemplate.hlsl.meta HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
LitUI.cs HDRenderLoop: Fixed Lit shader GUI when switching various input options. 8 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderVariables.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Unlit.shader HDRenderLoop; start support of reflection probe 8 年前
Unlit.shader.meta HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前