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154 行
4.7 KiB
154 行
4.7 KiB
using System;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering
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{
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public class DebugMenuManager
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{
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private static DebugMenuManager s_Instance = null;
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static public DebugMenuManager instance
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{
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get
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{
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if (s_Instance == null)
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{
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s_Instance = new DebugMenuManager();
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}
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return s_Instance;
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}
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}
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List<DebugPanel> m_DebugPanels = new List<DebugPanel>();
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DebugPanel m_PersistentDebugPanel = null;
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DebugMenuUI m_DebugMenuUI = null;
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public int panelCount { get { return m_DebugPanels.Count; } }
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public DebugMenuUI menuUI { get { return m_DebugMenuUI; } }
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private DebugMenuState m_DebugMenuState = null;
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private bool m_DebugMenuStateDirty = false;
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DebugMenuManager()
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{
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m_PersistentDebugPanel = new DebugPanel<DebugPanelUI>("Persistent");
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m_DebugMenuUI = new DebugMenuUI(this);
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LookUpDebugPanelClasses();
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var updater = GameObject.Find("DebugMenuUpdater");
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if (updater == null)
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{
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GameObject go = new GameObject("DebugMenuUpdater");
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go.hideFlags = HideFlags.HideAndDontSave;
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go.AddComponent<DebugMenuUpdater>();
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}
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}
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public DebugPanel GetDebugPanel(int index)
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{
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if (index < m_DebugPanels.Count)
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return m_DebugPanels[index];
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else
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return null;
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}
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public DebugPanel GetPersistentDebugPanel()
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{
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return m_PersistentDebugPanel;
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}
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void LookUpDebugPanelClasses()
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{
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// Prepare all debug menus
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var types = Assembly.GetAssembly(typeof(DebugPanel)).GetTypes()
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.Where(t => t.IsSubclassOf(typeof(DebugPanel)));
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m_DebugPanels.Clear();
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foreach (var type in types)
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{
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if(!type.IsGenericTypeDefinition)
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AddDebugPanel((DebugPanel)Activator.CreateInstance(type));
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}
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}
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T GetDebugPanel<T>() where T:DebugPanel
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{
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foreach(DebugPanel menu in m_DebugPanels)
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{
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if (menu is T)
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return menu as T;
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}
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return null;
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}
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public DebugPanel GetDebugPanel(string name)
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{
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foreach(DebugPanel menu in m_DebugPanels)
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{
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if (menu.name == name)
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return menu;
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}
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return null;
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}
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public void Update()
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{
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if(m_DebugMenuState != null && m_DebugMenuStateDirty)
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{
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m_DebugMenuStateDirty = false;
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m_DebugMenuState.ReInitializeDebugItemStates();
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}
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m_DebugMenuUI.Update();
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}
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private void AddDebugPanel(DebugPanel panel)
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{
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m_DebugPanels.Add(panel);
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m_DebugMenuUI.AddDebugPanel(panel);
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}
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public void AddDebugItem<DebugPanelType, DebugItemType>(string name, Func<object> getter, Action<object> setter = null, DebugItemFlag flags = DebugItemFlag.None, DebugItemHandler handler = null) where DebugPanelType : DebugPanel
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{
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DebugPanelType debugPanel = GetDebugPanel<DebugPanelType>();
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if (debugPanel != null)
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{
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debugPanel.AddDebugItem<DebugItemType>(name, getter, setter, flags, handler);
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}
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m_DebugMenuStateDirty = true;
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}
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public void AddDebugItem<DebugItemType>(string debugPanelName, string name, Func<object> getter, Action<object> setter = null, DebugItemFlag flags = DebugItemFlag.None, DebugItemHandler handler = null)
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{
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DebugPanel debugPanel = GetDebugPanel(debugPanelName);
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// If the menu does not exist, create a generic one. This way, users don't have to explicitely create a new DebugMenu class if they don't need any particular overriding of default behavior.
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if(debugPanel == null)
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{
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debugPanel = new DebugPanel<DebugPanelUI>(debugPanelName);
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AddDebugPanel(debugPanel);
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}
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if (debugPanel != null)
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{
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debugPanel.AddDebugItem<DebugItemType>(name, getter, setter, flags, handler);
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}
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m_DebugMenuStateDirty = true;
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}
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public void SetDebugMenuState(DebugMenuState state)
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{
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m_DebugMenuStateDirty = true;
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m_DebugMenuState = state;
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}
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}
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}
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