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sebastienlagarde 19d8082a First draft of new light editor 7 年前
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Resources Merged master. 7 年前
AdditionalShadowData.cs First draft of new light editor 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Failing to allocate shadow maps no longer throws an exception but just raises an error. 7 年前
ShadowBase.cs.hlsl Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前