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53 行
972 B
53 行
972 B
SubShader
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{
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Tags{"RenderType" = "Opaque" "IgnoreProjectors" = "True" "RenderPipeline" = "LightweightPipeline"}
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LOD ${LOD}
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Pass
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{
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Tags{"LightMode" = "LightweightForward"}
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${Tags}
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${Blending}
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${Culling}
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${ZTest}
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${ZWrite}
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CGPROGRAM
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#pragma target 3.0
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#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
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#pragma multi_compile_fog
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#pragma multi_compile_instancing
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#pragma vertex LightweightVertexUnlit
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#pragma fragment LightweightFragmentUnlit
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#pragma glsl
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#pragma debug
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${Defines}
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#include "UnityCG.cginc"
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#define VERTEX_CUSTOM \
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${VertexShaderBody}
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//#define VERTINPUT_CUSTOM \
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//${VertexInputs}
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#define VERTOUTPUT_CUSTOM \
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${VertexOutputs}
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#include "CGIncludes/LightweightUnlit.cginc"
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${ShaderPropertyUsages}
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${ShaderFunctions}
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void DefineSurface(LightweightVertexOutputUnlit i, inout SurfaceUnlit o)
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{
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${PixelShaderBody}
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}
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ENDCG
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}
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}
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