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GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 6 年前
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ShaderPass Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 6 年前
DBufferManager.cs mesh decal working with an option to use albedo as mask only 6 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs Albedo contribution flag works on transparency 6 年前
Decal.cs.hlsl Run code formatter. 6 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl Run code formatter. 6 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Address PR comments 6 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl change names of decal #defines to reflect functionality of dbuffer passes 6 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProjectorComponent.cs Added affects transparency flag to decal projectors 6 年前
DecalProjectorComponent.cs.meta Add icon for decal component 7 年前
DecalProperties.hlsl Run code formatter. 6 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalSystem.cs Address PR comments 6 年前
DecalSystem.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Albedo contribution flag works on transparency 6 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
GlobalDecalSettings.cs Run code formatter. 6 年前
GlobalDecalSettings.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前