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2.4 KiB

using System;
using UnityEditor.AnimatedValues;
using UnityEngine.Events;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
partial class PlanarReflectionProbeUI : BaseUI<SerializedPlanarReflectionProbe>
{
const int k_AnimBoolFields = 4;
static readonly int k_ReflectionProbeModeModeCount = Enum.GetValues(typeof(ReflectionProbeMode)).Length;
static readonly int k_AnimBoolTotal = k_AnimBoolFields + k_ReflectionProbeModeModeCount;
public InfluenceVolumeUI influenceVolume = new InfluenceVolumeUI();
public FrameSettingsUI frameSettings = new FrameSettingsUI();
public ReflectionProxyVolumeComponentUI reflectionProxyVolume = new ReflectionProxyVolumeComponentUI();
public AnimBool isSectionExpandedInfluenceSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount]; } }
public AnimBool isSectionExpandedCaptureSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 1]; } }
public AnimBool isSectionExpandedCaptureMirrorSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 2]; } }
public AnimBool isSectionExpandedCaptureStaticSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 3]; } }
public bool showCaptureHandles { get; set; }
public PlanarReflectionProbeUI()
: base(k_AnimBoolTotal)
{
}
public AnimBool IsSectionExpandedReflectionProbeMode(ReflectionProbeMode mode)
{
return m_AnimBools[(int)mode];
}
public override void Reset(SerializedPlanarReflectionProbe data, UnityAction repaint)
{
reflectionProxyVolume.Reset(data.reflectionProxyVolume, repaint);
frameSettings.Reset(data.frameSettings, repaint);
influenceVolume.Reset(data.influenceVolume, repaint);
base.Reset(data, repaint);
}
public override void Update()
{
for (var i = 0; i < k_ReflectionProbeModeModeCount; i++)
m_AnimBools[i].target = i == data.mode.intValue;
isSectionExpandedCaptureMirrorSettings.target = data.isMirrored;
isSectionExpandedCaptureStaticSettings.target = !data.isMirrored;
reflectionProxyVolume.Update();
frameSettings.Update();
influenceVolume.Update();
base.Update();
}
}
}